Thursday, April 21, 2016

Company Masters Backstories

With my army growing and having reached 12 Company Masters I felt the need to expand upon how they were able to gain that position. Below are the first 8 stories.

Vander



Company Master Vander is currently the senior Company Master and is in command of the Angels of Vengeance Chapter. Gaining this position is rare for a Space Marine of his temperament as he prefers close quarters fighting followed by ripping your enemies apart in close combat. His reasoning is so that your enemies will know who came to reap vengeance upon them. While this is his prefered method of fighting Vander has shown his mastery of other strategies and fighting styles.

Vander earned his place and rank after fighting and leading numerous campaigns and battles. More than a few of which have seen the chapters numbers decimated forcing the chapter to stall its engagement until enough recruits could refill the ranks of the lost battle brothers. His appointment to this position came after he defeated an Ork Waaagh! lead by the Warboss Clakk the Clamper as he invaded the nearby mining sector of MS-485. While not very populated only one main city, the capital of Durth, held most of the PDF forces and Imperial Citizens. The whole sector was extremely rich in raw minerals. This made it a tempting target for Clakk as he aimed to use those resources to build warmachines to continue his Waaah!. Yet to gain the favor of his followers he needed to prove himself in battle.

Rather than take the mining colonies in the sector Clakk attacked the main planet first. Trying to destroy whatever resistance the Imperium had against him in the sector. After establishing a beachead on the main planet Clakk made for Durth. Knowing the Orks would be broken and easier to defeat Vander made a daring drop pod and thunderhawk strike upon the Waagh! as it was en-route to the main planets Hive City. With a new enemy to fight this stalled the Orks long enough to be shelled by the local PDFs artillery. Wanting a quick end to the infestation of Orks Vander and his Assault Squad dropped out of their thunderhawk and straight for Warboss Clakk. In the ensuing close combat Vander defeated Clakk in single combat, ripping his body apart in front of his Waaagh! and presenting his head as a symbol of his victory. With the Waaagh!'s leader dead the orks were quickly routed. Unable to escaped the entire Waaagh! was destroyed, and the planet cleansed of their taint. 

Vander carries an artisan pair of ancient lightning claws 'The Claws of the Lion', and wears the relic the 'Shroud of Heroes'. 

Charon




Having the same temperament as Company Master Vander Charon enjoys taking the fight to the enemy face to face. Out of all of the battle brothers in the chapter Charon was the least likely to be considered for the rank of Company Master. Not because he has not earned this position, more he shuns laurels and promotions unless thrust upon him. Delivering the enemies of the Emperor to justice is all that matters to him. 

The battle that saw all this change was the one that saw the death of former senior Company Master Beld. While the campaign against the Eldar waged on Asylus Beld had the opportunity to take the fight to the enemy, and removed their leadership. It was Company Master Beld's hope that this would end the conflict and drive the Eldar from Asylus. He was correct yet would not see the day come to pass. In assaulting the Eldar Seer's Council Beld was struck down by their Farseer and his witchblade. Enraged Charon charged the Farseer slaying 3 of the warlocks of the council before engaging in close combat with the Farseer.

Once the Farseer was dead rather than run the Eldar fought on. This would prove to be their undoing as Charon and the remaining Angels of Vengeance of this strike force assaulted their ranks. Forgoing ranged weapons the Angels of Vengeance ripped the remaining Eldar apart in close combat. When the battle was over the Angles of Vengeance had won, and the campaign against the Eldar on Asylus came to an end.

Charon carries an artisan pair of ancient lightning claws 'The Teeth of the Lion'.

Mandeus




The Dark Eldar are a deceitful foe, yet that was who Mandeus defeated to earn him the rank of Company Master. The planet of Formund was targeted by a Dark Eldar slave raid. Being the tip of the spear Mandeus did a daring high altitude insertion of his Assault Squad. Once on the ground he relayed back coordinates for the remainder of the company to be able to insert via Drop Pods and Thunderhawks. The Dark Eldar Archon of the Cabal of Three Eyes attempted to flee with whatever slaves he was able to capture as the Angles of Vengeance arrived. Cutting off the Archon's escape Mandeus beheaded him and destroyed most of the Dark Eldar forces leaving them with no Imperial Citizens to return with as slaves.

Mandeus carries with him the relic 'Monster Slayer of Caliban'.

Artemius




With a distress signal from Desperation Artemius responded. The Tau had decided to test the strength of this sector to see if it would be ripe for conquest. Only after the battle did the Angels of Vengeance learn that the Tau thought that Desperation was a completely different planet, and that they had been caught in a warp storm sending them far off course. No matter to Artemius who realized the best way to defeat the Tau was to take away their mobility. Destroying their only tanks and APCs, and with no reinforcements coming they were unable to replenish their vehicles, the Tau were forced to make a last stand. Before they were able to make a solid firebase Artemius called down artillery strikes from the local PDF forces and ships in orbit. With the Tau in disarray Artemius lead the charge and struck down the Tau leadership, Commander Stillwater. 

Artemius carries with him the artisan power sword 'Oath Keeper'

Balthasar




Having only recently taken command of his company, Balthasar was promoted to his rank as a Deathwing Sergeant to succeed Company Master Zadakiel after his death at the hands of the Crimson Slaughter. His lifetime of servitude to the Deathwing has honed him inot a crafty and cunning tactician. He holds a great personal anger against the Crimson Slaughter for murdering his mentor.

Balthasar carries the relic 'Lion's Roar'.

Greyston




Earning his rank by his actions against a Chaos Space Marine Pirate raid upon the Chapter's Fortress Monastery on Vengeance during a series of severe warp storms. Only a third of the Chaos forces were able to make planet fall, the rest being shot out of the sky and destroyed. The Chaos fleet was soon destroyed by Retribution Citadel and other orbital defenses. Sensing that the raid was not going well the Chaos Gods used their powers to teleport the chosen survivors back into the Eye of Terror. Sadly Greyston and his Tactical Squad were sucked into the warp with them. 458 years later during the 13th Black Crusade the Angels of Vengeance were notified that Greyston was alive, and as well as his squad. A space hulk had made transition from the warp, yet oddly had signaled for aid. When the Dark Angels arrived to assist they were astonished to find Greyston, his squad, and another Battle Brother thought lost years ago. 

Upon returning to the chapter Greyston and the survivors were interrogated by the Chapters and Dark Angels Librarians and Interrogator-Chaplains. Upon finding no taint of chaos within them, and a stern resolve in Greyston, the Dark Angels returned them to their chapter. 

Greyston carries the artisan Thunder Hammer 'Hammer of Vengeance' and the relic 'The Eye of the Unseen'.

Odwin




In the Thramus sector was where Odwin earned his rank of Company Master. Facing off against a Necron Scouting fleet probing the sector for any signs of life to destroy. After succeeding in destroying all of the Necron scout ships the Necrons changed tactics and sent a large force to assault the main planet of Thramus itself. Engaging with the Necrons Odwin noticed that something was odd about their tactics and behavior. It seemed as if this force was not there to outright challenge the forces of the Imperium, but to gauge their defenses and report back. 

Odwin realizing that was most likely the case devised a strategy to encircle and destroy the Necron forces before they were able to send word back of the size of the Imperial forces. With the Necron's scouting attempt foiled, they retreated from the sector. It is only a matter of time before they will return.

Odwin carries with him the relic 'Foe-Smiter'.

Dominus




Company Master Dominus was found by, the now known Company Master, Greyston upon a Space Hulk upon its transition from the warp by the Dark Angels. 324 years ago Dominu was in command of then a squad of Company Veterans, or Vengeful as they are known. A distress call was made for aid by a nearby planetary governor that an unknown space hulk, a Retribution Class Battleship and others, had spewed forth from the warp at the edge of their system. Dominus was tasked to investigate. Since there were no terminators or terminator armor aboard his strike cruiser, the Divine Reason, at the time it was a simple recon mission. Get in, scout the area, and if possible shut off the warp engines. Dominus was supposed to withdraw at the first sign of danger as reinforcements were coming.

Upon boarding via a boarding torpedo Dominus and his squad scouted the ship finding nothing but the bodies of the dead crew. Most died due to warp exposure. Finding no enemies or lifesigns of any kind throughout the ship, they made quick work to the warp engines. Communications were still good, and now with no fear of the ship making a jump into the warp Dominus decided to press his luck. Voxing back to the Divine Reason Dominus updated them with their status. The plasma reactors needed stabilizing, the main cogitator was nearby and could be accessed, and the Astropath chamber could be investigated to see what had happened. First the plasma reactors were stabilized. With power now back to the ship, and no longer sporadic, Dominus and squad made way for the main cogitator. Using a requisitioned cogitator core Dominus began the download. While accessing the main cogitator Dominus learned that this Retribution Class Battleship was the Lighting's Spear thought to had been lost centuries ago battling a renegade Chaos Space Marine Chapter The Blighted. Realizing that retrieving the rest of the data from the cogitator would take time Dominus sent the rest of his squad to investigate the Astropath Chamber. His task done he placed the cogitator core into its protective container and voxed his squad.

Upon not hearing from his squad at the completion of his task he went to investigate. In the Astropath chamber he found his brothers slain at the hand of xenos. The Astropath had sacrificed herself to lock them in the chamber with her. Dominus' squad did not go down quietly and the chamber was littered with the corpses of numerous Geanstealers. Dominus requested instructions from the Divine Reason, yet heard nothing but static in reply. Making way for the boarding torpedo Dominus slayed what Geanstealers got in his path. Vox communication with the Divine Reason was sketchy the closer he made to the boarding torpedo. Something was jamming them. As Dominus made way down the last corridor to his boarding torpedo he saw something sinister. A Demon from the Warp had teleported in front of him blocking his path. Using the bodies of the crew as vessels the Demon teleported from one to the other. There were too many for Dominus to handle alone and get a clear path to the boarding torpedo.

The Divine Reason voxed over in broken chunks that the warp engines had activated and a translation into the warp was minutes away. Realizing that he would not make it to the torpedo Dominus made way for the bridge. With power restored he needed the gellar field up before the transition into the warp. While enroute he ran through the rescue deck. Finding a lifeboat that he could not hope to fit in for it was made for Imperial Navy crew and not for Astartes, he threw the cogitator core in the seat, set it for immediate launch, and pressed the activation rune. "At least the data from the ships cogitator would make it off the ship", Dominus thought. With vox communication still choppy Dominus gave a status report. The Divine Reason acknowledged about the cogitator core, and if he could get to the bridge they might be able to teleport him out. 

Reaching the bridge Dominus found the controls for the gellar field and warp engines. Upon communication with the Divine Reason Dominus knew that they would not be able to get him off the ship in time. He voxed over his last orders and status, and activated the gellar field before the translation into the warp. It would be another 120 years until he was found by Greyston. With the help of Greyston and his squad, Dominus was able to return the Lightning's Spear to real space, banish the demon back into the warp, and regain contact with their chapter. They were rescued within a day, however, it was not as much a rescue as a retrieval for all other enemies aboard the space hulk had been slain. After debriefing and finding no corruption or taint upon Dominus he was returned to the Angels of Vengeance. The Interrogator-Chaplains and Librarians of the Dark Angels ensured it was recorded his resistance to Chaos and purity of faith in the Emperor. 

Dominus carries with him the relic the 'Mace of Redemption'.  


Tuesday, April 19, 2016

Angels of Vengeance Chapter & History

Since I have been collecting my Angels of Vengeance for roughly 16 years I have quite a few HQ models. I just really like the HQ models, and enjoy making them and painting them. Due to this I have A LOT of HQ units, and recently do all I can to keep from adding to them as they will probably never see a game. Yet since the Angels of Vengeance have no real "fluff" I am free to make it up myself, and to create the backstories to Characters that I wish. I have done this and figured I would post it here.

Angels of Vengeance

The chapter is located in the Ultima Segmentum. Normal general duties have them patrol from the Ghoul Stars to the Eastern Fringe looking for pirates and defending from the enemies of the Imperium.  Being a fleet based chapter this is relatively easy, as the entire chapters fleet rivals that of most large Imperial Fleets. However, it is rarely all in one place.

Chapter Organization

Following their parent legion the Angels of Vengeance are organized the same way. Yet there are a few differences due to the over zealous nature and unwillingness to retreat no matter the odds. The chapter is always in need of new recruits because of this, and has almost been reduced in numbers being unable to fight on more than one occasion. This has lead to the scout company being larger than most chapters, a large number of Company Veterans, otherwise known unofficially as 'The Vengeful' to the rest of the chapter, who yet to be initiated into the Deathwing, and a large number of Company Masters. This instilled the need for a Council of Company Masters.

Differing from normal organization from both the Dark Angels and the Codex Astartes the Angels of Vengeance have a Council of Company Masters. Since the chapter finds itself with an abundance of seasoned veterans able to lead a full chapter, yet rather than keep them reduced to duties that do not allow them to grow the Council was created. Currently there are twelve Company Masters. The most senior, Company Master Vander, is in command. When decisions are needed that affect the entire Chapter are discussed among the Council. This way the best course of action can be taken, and multiple viewpoints can be expressed. Although Vander does have the final say on what will be done. 

While this does cause some tension in the upper ranks it does not strain relations between the Company Masters. There have been several instances where a Company Master has expressed concern over a course of action, and in doing so the needed precautions were taken. When those concerns manifested on the battlefield the foresight of the Council was able to ensure victory with minimal losses, and the concern expressed was given due credit. This has made for an oddly open working relationship between Company Masters not seen in most chapters of Space Marines. Yet the success of this Council of Company Masters cannot be doubted. 

Another tradition of the chapter is the replacement of a Space Marine's name with a title they have earned. Either due to an honor won in a great battle, a great skill with a weapon, or other notable event or talent the Marine might have. This is a throwback to a knightly tradition from the old days of Caliban. One example of this is Tactical Veteran Sergeant Phoenix who has been thought dead many times only to rise from the ashes of his enemies. 

Chapter Monasteries



The main Chapter Monastery is a Dark Age of Technology Star fortress, the Retribution Citadel, located over the world Vengeance. Being fleet based they do not recruit from just one world, yet from a series of worlds in the Ultima Segmentum which they patrol. Learning from past encounters the Angels of Vengeance have fortified the main worlds, and systems, they recruit from with Chapter Monasteries that would rival other chapters main Chapter Monastery. While other systems they patrol have smaller fortresses.



Recruitment Worlds

The Angels of Vengeance recruitment worlds are Vengeance, Formund, Asylus, & Desperation.



Vengeance is their main recruitment world and boasts several hive cities. Local affairs are left to the Imperial Governor, and appointed houses. Recruitment comes from volunteers who are deemed worthy, and hive gangers who are persuaded to join. Vengeance is unique as it boasts a Chapter Monastery on the planet's surface as well as having the Starfort in orbit. This is a main warp nexus so space travel through this sector is nearly mandatory, as is its strategic value to the Imperium.

Formund is an odd choice for a main recruitment world. Similar to Caliban as it is also a forest death world. It lacks the warp beasts that Caliban had, yet still has formidable monsters. Some of the best leaders and psykers have been recruited from Formund.

Asylus is a Forge World. While under the control of the Mechanicum the local population still is recruited from. In M33 this Forge World came under attack from Chaos, pirates, and xenos. Unable to hold off the multiple threats themselves, and be allowed to rebuild, the Mechanicum brokered a deal with the Angels of Vengeance. If they offered protection when needed they would allow them recruitment from their world and would supply them with all they would need. Be it armor, weapons, vehicles, or ships. This has lead to a very beneficial relationship. The Titan houses of this Forge World are ready, willing, and eager to fight alongside the Angels of Vengeance. This has lead to some great victories, and discoveries, that other Magos Dominus envy.

Desperation is a desert world and is aptly named. The local population live a rough, often brutal and short life. Yet this makes for some of the hardiest warriors. Several Chaplains can trace their recruitment back to this world.

Notable Battles

In M38 the chapter was forced to gather at full strength to fight off a large Eldar assault on their recruitment world of Asylus. It is unknown why the Eldar assaulted the planet, yet one thing is for certain the Eldar forces were all but annihilated. The defensive campaign of Asylus took three years. It reduced the 3rd Company to less than half strength, and the chapter was reduced to 64% fighting strength at the end of the campaign. Recruit replacements for the 3rd Company were ready at the end of the campaign and were trained en-route while on the 3rd Company Battle Barge Retribution.   

It was in this battle that the chapter suffered a significant loss. That of Company Master Beld, Head Company Master of the Angels of Vengeance. His personal banner and his body were taken to the Hall of Honor on Vengeance. Where his body is entombed under his personal banner.

More will be added as time permits.


Sunday, April 10, 2016

Hobby Progress - Scout Squads, Company Master, and Deathwing Progress

As always life is getting in the way of my being able to hobby. 12+ hour days and 18 units is a pain, yet if I want to keep hobbying later I need to do this now. So once that is over with hopefully I will be able to update more. Until then sporadic updates.

YAY! /s

This weekend I got bit by the hobby bug hard. I needed to get some stuff done and I needed to ensure I was getting some sort of progress taken care of. I've bought a lot more for my armies and unless it is Forge World I think my collections are complete. I traded and sold my Eldar army for a Necron army. Not only do I like how they play better, yet I will actually be able to paint them. If this turns out to be incorrect I can always just sell them to someone who wants them. For now I will keep them as a future project.

Scout Squads

Going through my bitz I was able to find that I had a couple of scout squads from the scouts that go to the Land Speeder Storms. They do look a bit odd due to how they are posed, but I think I was able to get around that with some creative basing.


Scout Squad Marcian






Scout Squad Andre







Company Master

In a recent trade on r/miniswap I was able to acquire a webstore limited edition Space Marine Sergeant with Power Fist from 2008. I missed my chance at getting one, and with some luck, was able to find one for sale. 

I've recently painted up this model. First time attempting highlighting, and I think it turned out well. After getting some C&C about what I can improve I'll see what I can do before sealing and basing him. This model will now be, yet another, Company Master in my Angels of Vengeance army. Which I can't seem to stop finding things to add to it.





Deathwing

As for the Deathwing my mass troop painting attempt seems to have failed. I do not seem to have the attention or discipline to paint 20 Deathwing Terminators at once. I do, however, have the attention and discipline to paint 10 Deathwing Terminators at once. With only 10 more left to paint before a re-priming of another 10 Deathwing Terminators my infantry force should be mostly complete. I think I will paint one of the new dreadnoughts I got for the army, or the Land Raider Crusader, between these tasks. Mainly so I don't get bored. 

I've also made new and more efficient To - Do lists in Excel for all of my armies. As well as painting guides. As I get the chance I will be hobbying and posting. Until next time.


Friday, February 26, 2016

Lots of Additions

End of the month update!

As usual college is sucking up a lot of my time. Yet I still need time to relax and do something for me. That is where 40K comes in. As I have stated previously I have been trying to sell my Eldar army as I realized I would never get to it and it deserved to go to a good home. Yet I have over half of it still, and might just dump it all on eBay to get whatever I can for it. Also I have found a wonderful subreddit called r/miniswap and you can find some surprisingly good deals there. It is how I found myself getting additions to the armies I already have. But onto the progress of the armies!

Angels of Vengeance

I thought I was done. I thought I couldn't get any more marines for this army. I thought there wasn't a deal I could see myself accepting that would do that. I was wrong! In going on r/miniswap I found a lot of good deals. Sometimes it was for my Eldar, and other times it was for a trade. Well in doing this whole process I went through some boxes I haven't gone through in years and found a bunch of models I didn't need. In a trade for them I got

  • 1 Tactical Squad (Dark Vengeance). All I had to add was 3 Space Marines and a plasma gun Marine and it was full.
  • 1 Company Master (Dark Vengeance). He was missing his head so I made him a new one with my bitz box. Gives him a nice distinction to his counterpart.
  • 1 Librarian (Dark Vengeance). I am going to have to paint him differently, or try to have him be a twin. Maybe pull off that "Little Horus" joke if possible.
  • 1 Limited Edition Powerfist Sergeant. This guy is a web exclusive from 2008. Liked him, wanted him, and bought him. Not sure where I'll put him, but I'll figure that out later.
  • 1 Devastator Squad Barden. I thought I was just going to do a 10 man Devastator Squad last post. Then I realized there are not bolter guys in there, just the sergeant. Thinking about it I just when "fuck it" and decided the army should have some Grav weapons in it since there are none yet. Thus Grav-cannon Devastator Squad Barden was born!
I still need to paint everything, yet outside of the Devastators everything is assembled and ready to be painted.

Deathwing

Surprisingly this army also got additions to it. Some were on order and had arrived later this month, others were just surprises. Much like the 2 five man Scout Squads I was able to cobble together from my bitz box from all of what was left over from my trade for painting my friends army. He had a couple of Land Speeder Storms and never filled them with the scouts riding inside. So I punched them out and put them together. They look a little weird, but with the proper placement of some bitz, plastic tube, and balsa wood they look decent enough.

  • 3 Ravenwing Bikes w/ Plasma Gun (Dark Vengeance) 
  • 2 Scout Teams (Five man) w/ Heavy Bolter
  • 1 Forge World Dark Angles Venerable Dreadnought
  • 1 Forge World MKIV Venerable Dreadnought
I am still chipping away at the painting that is needed to be done here with this army. Still lots to paint here. Yet until I get more primer I am stuck just finishing painting the models in the army that do not have bone colored armor. I'll fix that hopefully before the end of March.

Imperial Guard

So I found a deal that was too good to pass up. A lot of 100+ Guardsmen for a very good price. I didn't think I wanted more guardsmen. I guess I was wrong. Anyways they and a few other deals were bought. I filled out the bitz upgrades already and hopefully will soon be moving forward with this army after the Deathwing. Some reorganization of my Platoon Squads happened, but otherwise it was just a new model here, and a new model there, and now I have another finished squad. The changes and additions are as follows.


Additions/Reorganization:
  • Company Command Squad (Alpha) replace regular Guardsmen w/ Medipack Guardsmen
  • Company Command Squad (Beta) Replace current Commander model with new Commander model (Metal Cadian Commander). Add Guardsmen w/ Medipack, kit bashed Master of Fleet, and metal Voxcaster as Master of Ordnance.
  • Platoon Command Squad (Alpha & Beta) 2 Guardsmen 1 w/ Heavy Flamer
  • 2 new Platoon Squads (Alpha & Beta) w/ Sergeant w/ Melta Bombs, Flamer and Autocannon.
  • Platoon Command Squad (Charlie). Officer and 4 Guardsmen w/ Plasma Rifles.
  • 5 Platoon Squads (Charlie) Sergeant w/ Melta Bombs, & Plasma Gun.
  • 1 Special Weapons Squad w/ 3 Demo Charges
  • 3 Special Weapons Squad w/ Sniper Rifles
  • 1 Conscripts Squad w/ 20 Guardsmen

As you can see I added a lot of Guardsmen to the army. I have no idea how long this is going to take to paint. All I know is that if I stick to the plan I have now they might not be all that detailed, but they will be tabletop ready and good to go soon. Everything bitz wise needed to make these squads function has been ordered and if it is not here yet it will be soon.

Everything Else

So as you can see I have my work cut out for me. Yet if I alternate painting things to what I'd like to paint or painting something different this way I don't get burned out. I am now deciding on what is next to buy from KR Multicase as they are amazing. I have more storage for my Deathwing than I know what to do with! I over estimated so I'll have to figure something out. I also got a GW Project box to help store my supplies and it is working better than I thought it would. I now just need to get to work on these models and hopefully with no new additions I'll be having a completely painted army (or two!) by the end of the year. Again. I hope.

Saturday, February 6, 2016

Hobby Progress Update!

A long overdue update!

College and life have been sucking up a lot of my time. Yet still I have found time here and there to move forward with my armies progress. Be it by an inch or a mile. Still I have the luxury this semester of extra income and the ability to schedule about 8 hours one day to dedicate to 40K and my hobby progress. The progress for my armies is as follows.

Angels of Vengeance

I have finally gone back and painted the additions I needed to since the 7th Edition codex for Dark Angels has been released. Due to the massive bitz dump I got from painting my friends Raven Guard I was able to kit out a few select Company Masters and squads.

Company Master Dominus was without a Storm Shield. I had him with the old 3+ Invulnerable save piece of wargear before, yet since that is no longer in the codex he needed on. This also ends up being cheaper so it really is just a win-win.

Company Master Mandeus had a bit of a problem with his Monster Slayer of Caliban. It broke! So I ended up having to rummage my bitz box for a replacement. Lucky for me with the reorganization of my army I had a few power weapons to spare. This is still an axe, yet now it is much more fitting (cooler looking conversion) than his previous weapon.

Command Squads Medic and Pastor needed to get the latest WYSIWYG additions to them painted. To each squad I added/ changed their makeup to have a Banner Bearer w/ Storm Shield, Apothecary w/ Plasma Pistol, Company Champion, and 2 more Veterans that have Power Swords, Storm Shields, Plasma Pistols, and Melta Bombs. These Command Squads are now equipped to handle a lot of threats!

New Additions!

Company Master Ryedoc, which is the new Veteran Legion Marine from Forge World at the end of 2015. Nothing extra added to him.

Dreadnought Tetricus will be joining the Honored Ancients of the Chapter. A venerable dreadnought (without the rules I just like the model) will fill out and make 6 total dreadnoughts for this chapter. He will be armed with a TL Lascannon as I currently have 4 equipped with Assault Cannons and 1 with a Multi-Melta.

Devastator Squad Corbulo will also be joining the chapter. A 10 man squad armed with 4 Plasma Cannons! With this editions effectiveness of plasma and AP2 weaponry, plus a new way to create firebases via fortifications, this squad will be seeing some action.

Scouts! I was tired of having 2 all metal scout teams with sniper rifles and NOT having them all match. A quick search on eBay and I found a cheap sale of exactly what I was looking for. They have since already arrived, and been based, painted, and varnished.

Deathwing

I have begun painting my infantry. This is a slow process and will require a lot of patience. Yet since I have a day scheduled off to do this I am looking forward to getting the foot sloggers out of the way and into painting other models that better strike my interest.

I have recently redone how I want my armies to be formed. I feel that since I have now bought enough other units the only thing I will be adding to my Deathwing will be more terminators. Be them Knights or otherwise. Now I just need another can of Army Painter Skeleton Bone Primer and I'll be good to go.

New Additions!

KR Multicase storage! Only requiring 3 cases I will be able to store all of this army and then some! I love KR Multicase and I look forward to the cases arriving so that I can better store my Deathwing. I even bought cases anticipating future additions of this army that I have yet to buy.

Forge World Dark Angels Venerable Dreadnought! I have loved this model since I first saw it and I knew I had to have one in an army of mine somehow. Well I found a way, and with a MK IV Dreadnought Close Combat arm. The weapon he will be equipped with will be an Assault Cannon.

Forge World MK IV Venerable Dreadnought! Seeing as how my new storage options allowed for 2 more Dreadnoughts I figured "why not?". I really like this model and with the MK IV Dreadnought Close Combat Arm I feel it will be a nice addition to this army while also looking great on the table top.

Other new things!

I've developed more spreadsheets that help to track my army "To Do List" progress. After the new KR cases came in and I moved things into them I noticed a few things that were incomplete in the Angels of Vengeance army that needed to get done. I want to focus on getting on army done at a time, so I've been burning through those things I missed as quickly as I could.

With the Deathwing there is not much more to do yet get to painting and build the new dreadnoughts and the couple of Contemptors I still have awaiting assembly.

With my Nurgle that is an afterthought until after I get my Imperial Guard to where I like it.

With the Imperial Guard I don't know how much is left to do, yet I got some wire so that the infantry's flame throwers could be attached to their backs via magnet. The conversion attempt I did prior did not work out the way I had hoped so now I have to fix it.

As for the Eldar I am selling them. They have sat in boxes for ~10 years and I just don't see myself getting around to doing them any time soon. So I figured I'd rather sell them to whoever wants them.