Saturday, December 23, 2017

Even More Company Master Backstories

Ryedoc

A new forge world, Sagramon, was being established near the ghoul stars and had suddenly stopped all astropathic communication. A Mechanicum ship is sent to investigate. All that is heard back from them is their call for help, and screams of pain the morph into scrap code. Needing specialist help a distress call was sent out across that quadrant of the galaxy. The new forge world was to be building Imperial Knights for the newly established House Ordana, and those could not fall into the hands of the Great Enemy. A strike force of elements of the Imperial Navy, the 5th Company of the 134th Night Specters with tank and artillery support, a house of Imperial Knights from House Voghan, and the Angles of Vengeance strike cruiser Apostate’s Bane were formed. No mechanicum joined for fear of scrap code contamination after three translators were purged while recovering the distress call of the mechanicum ship.

The Apostate’s Bane was returning from battle and rearming when it received the distress call. Ryedoc was in command as Chaplain Iscador was incapacitated from his injuries suffered while quelling a minor uprising on a nearby world that had just been brought back into the Imperial fold. Coordinating with the other Imperial Leaders Ryedoc took command of the liberation of Sagramon. The Imperial Navy would provide orbital and air superiority and ground support, the 5th company of the 134th Night Specters would capture the outlying airfields, and lay siege to the main factory believed to be manufacturing Imperial Knights. House Voghan would provide support while seeking and destroying any Knights that have turned renegade. Ryedoc and his forces would infiltrate the main foundry and discover the whereabouts of the Magos Ellyn Cotant.

The arrival at Sagramon was quiet except for the scrap code being broadcast on all frequencies. It was odd it was not being sent astropathicly. This gave Rydoc the impression that there were loyalist still alive on Sagramon. The battle plan was unchanged other than to make contact with any remaining loyalist forces and coordinate their attacks to retake Sagramon from whatever blight it had. While the 134th Night Spectors and House Voghan made planetfall, Ryedoc and his Space Marines made their drop pod insertion. Ryedoc lead his team of Vengeful, equipped as breachers with shields and special weapons into the center of the main forge. While two Tactical Squads lead by Slate and Gideon were tasked with shutting off the communications array and the securing the main data cogitator. Devastator Squad Helo guarded the main entrance tasked with securing a landing zone for extraction and to use their missile launchers to destroy any infected mechanicum.

Once landed House Voghan reported that there were only infected mechanicum and no renegade knights. The 134th Night Specters were sieging the main factory finding sparse resistance and noting erratic behavior from the mechanicum forces encountered. The Imperial Fleet in orbit reported zero resistance. As the Angels of Vengeance reported in their status Helo reported a secure extraction point encountering minimal resistance, Gideon reported they had secured the main data cogitator and that it was unaffected by the scrap code, and Slate reported they had shut off the communications array stopping the broadcast of infectious scrap code. With Slate’s mission done the mechanicum forces staggered, stopped, and sent out a signal for restart.

Rydoc then received word over his Vox link from High Magos Ellyn Cotant. She was trapped inside her chambers, yet she had killed the traitor. A young Magos Explorator Davin had come across a warp anomaly and was infected with scrap code from the ship that came through. The ship had crashed on one of Sagramon’s three moons, and Davin was brought back to Sagramon for care when the code took over completely. Infecting the forge with scrap code High Magos Ellyn Cotant activated emergency quarantine procedures. The Imperial Knights of House Ordana were safe. The rest of her forces were infected, and what was left was signaling to be restored.

With the threat over Rydoc let High Magos Ellyn Cotant out of her chambers, using his power fist, and brought her to the communication array. It was there she was able to restore order of her forces. With the crisis over, and order restored Rydoc and the Imperial forces set to leave. Establishing strong ties between Knight houses Ordana and Voghan, the Imperial Guard, and the Angels of Vengeance.

Rydoc carries with him the ancient bolt pistol 'Quietus' and the artisan power fist 'Hand of Retribution'.

Martius



Renegade Adepta Sororitas
Martius carries with him the artisan boltgun 'Last Rites' and the artisan power fist 'Fist of Vengeance'.

Venatus

Chaos Renegades
Venatus carries with him the ancient combi-plasma 'Light of Caliban' and the relic blade 'Wrath of Angels'.

Wraith

Rebel IG
Wraith carries with him the relic blade 'Malevolence'.

Angels of Vengeance - A Dark Imperium

A Dark Imperium

With the new Dark Angels codex, and the continuation of the lore in 40K has forced me to change the lore I was writing for my Angels of Vengeance. The stories of the past still adorn the Chapter's history. Yet now I am forced to reorganize the army to fit 8th edition. At first with the Indexes I wasn't too happy, yet knowing the Codex was soon to be released (and with life happening) I bided my time and waited. It paid off. I enjoyed the project of reorganizing the Chapter, and it allowed me the chance to do something I had never done. Build full companies of Space Marines.

Reorganization

It is no secret looking at the previous posts that I have A LOT of HQ units. With 8th edition that is not so much a problem was it was in earlier editions. Also, I have no need to create lore for why I have so many HQ models. I find it a bit humorous that the solution I had to explain why is somewhat the reason given to the codex. A Chapter Council. This is where I put any Master I normally do not use in game. 

What I ended up doing:
  • Chapter Command
    • Chapter Council (1 Grand Master & 7 Masters)
  • Chapter Ancient
  • Interrogator-Chaplains (4 in total)
  • Dreadnoughts (5 in total)
  • Venerable Dreadnought (Tetricus)
  • Contemprot Dreadnoughts

3rd Company, 4th Company, 5th Company, & 10th Company

The following changes were made to keep the Chapter Council at a decent number.
  • 2 Masters: One to command, the other to reenforce.
  • 3rd Company & 10th Company have 2 Chaplains. One Interrogator, the other not. A watchful eye on them by the Interrogator-Chaplain. Mainly to help guide them to the truth faster.
The rest follows standard Company Organization. 


As for the reorganization some of the units I have still use Index entries (Sternguard & Vanguard Squads mostly) and fall under the command of the Chapter itself, rather than the 1st Company or their own Company. I have yet to decide if I want to break them up into Company Veteran Squads, as I already have 3. 

Primaris

With the introduction and revelation of the Cicatrix Maledictum the Angels of Vengeance on the opposite side of it and cut off from the light of the Astronomicon. The Indominus Crusade has also given rise to some direly needed reinforcements. 

The Angels of Vengeance have been tested in extremes to keep back the forces of Chaos and Xenos. Entire Companies have been lost to battle. Only now to be reinforced by Primaris Marines. While not unwelcome, they still need to prove themselves in battle. The day has yet to come where one will find themselves worthy of being inducted into the Inner Circle.

Merit

As I reorganized the Chapter I went back over in my mind who the Angels of Vengeance are, and why they shun laurels. I was left with an interesting problem while going through my army again, How do you explain the adornments on the armor of the marines I have? A simple solution presented itself as I sat there working on new models to add to the army. 

Merit. 

It was the only solution I could find that didn't break the lore or have me find an ex machina to go around it. The only reason they have those adornments is because they were earned. This is not to say that other adornments or laurels they could wear haven't been. These were given to them. The Marines that earned them must wear them.

Inventory and Upkeep

As I add new models I've utilized more tools and products at my disposal. I will soon find out if Shapeways is worth it. I ordered some uniques maces, and chapter symbols for shoulder pads and vehicles. Also, I will be applying these to models that could use some upkeep. New company markings will be needed, Chapter symbols added, highlights touched up, and armor joints repainted. Plus anything else I find that could be done.

That is it for now. I'll post more as I have more to write. Thanks.